Smart Path

Problem description

Social distancing near exits and entrances of a University building is a problem. The aim of the project was twofold: to discover what happens when a high concentration of people is formed and how people experience this while keeping that 1.5 meter distance.

Usage scenario

This solution is a creative and playfull way of stimulating people to keep distance through the use of smart tiles. The user walks up to the entrance and steps on the first stepping stone.  When the user touches, it a path to the entrance is generated and visualised with stepping stones. A Koi carp guides the user along their route. This path actively changes to keep a distance of 1.5 meter between users.  

Detailing

The tiles light up with an RGB led display, this is connected to  the PCB. The Smart tiles can sense when a person steps on them through the use of strain gauges.  All input is gathered in the microcontroller of the product. The smart tiles communicate with eachother using magnetic pogopins.

Prototype

This scale model (1:50) visualizes the product in the environment with people using it. This prototype gave the possibility to visualize different concepts by changing the display built into the model. Multiple rapid prototyping methods were used to create this model: 3D-printing, laser cutting and woodworking.